If you are ready to learn Java programming, this comprehensive Java Programmer training course will help you develop the necessary skills to build scalable software solutions and become in-demand among companies across various industries. Our course is designed for both beginners and those with some programming experience, as it will provide you with a solid foundation in Java programming and Object-Oriented concepts.
Object-Oriented Programming (OOP) languages, like Java, are widely used and play a vital role in software development. Our course stands out because it prepares you with the skills necessary to become well-versed in this highly sought-after field in the job market. OOP focuses on organizing code into reusable objects, which makes it easier to maintain and modify complex systems. You will gain proficiency in Java's versatile and powerful language and develop a strong understanding of these OOP principles—enabling you to design and build scalable, modular, and maintainable software solutions.
As you progress through this Java programmer training course, you will learn how to create Java objects, implement inheritance and polymorphism, manage exceptions effectively, and leverage the extensive Java API library. You will also learn Java's "write once, run anywhere" concept, which allows programs written in Java to run on any platform that supports Java. This feature ensures that your Java skills remain relevant across different operating systems and devices—so that you can excel in the job market as an entry-level Java programmer.
Instructor(s):Nat Dunn
Nat Dunn founded Webucator in 2003 to combine his passion for technical training with his business expertise and to help companies benefit from both. His previous experience was in sales, business and technical training, and management. Nat has an MBA from Harvard Business School and a BA in International Relations from Pomona College.
Requirements:
Hardware Requirements:
- This course can be taken on a PC or a Mac.
- Dual monitors are helpful but not required.
Software Requirements:
- PC: Windows 10 or later.
- Mac: macOS 11.0 or later.
- Browser: The latest version of Google Chrome or Mozilla Firefox are preferred. Microsoft Edge and Safari are also compatible.
- Java (download and installation instructions are provided in course).
- Visual Studio Code (download and installation instructions are provided in course).
- Adobe Acrobat Reader.
Other:
- Email capabilities and access to a personal email account.
Instructional Material Requirements:
The instructional materials required for this course are included in enrollment and will be available online.
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Lesson 1
- Java Introduction
- Conventions in These Notes
- The Java Environment - Overview
- Writing a Java Program
- Obtaining The Java Environment
- Setting up your Java Environment
- Creating a Class That Can Run as a Program
- Useful Stuff Necessary to go Further
- Using the Java Documentation
- Java Basics
- Basic Java Syntax
- Data
- Mathematics in Java
- Creating and Using Methods
- Java Objects
- Objects
- String, StringBuffer, and StringBuilder
- Creating Documentation Comments and Using javadoc
- Mid-term exam
- Comparisons And Flow Control Structures
- Controlling Program Flow
- Additional Loop Control: break and continue
- Classpath, Code Libraries, and Jar files
- Arrays
- Arrays
- Enhanced for Loops - the For-Each Loop
- Multi-Dimensional Arrays
- Typecasting with Arrays of Primitives
- Inheritance
- Inheritance
- Polymorphism
- Creating a Derived Class
- Example - Factoring Person Out of Employee and Dependent
- Typecasting with Object References
- Other Inheritance-Related Keywords
- Methods Inherited from Object
- Interfaces
- Interfaces
- Creating an Interface Definition
- Implementing Interfaces
- Reference Variables and Interfaces
- Interfaces and Inheritance
- Some Uses for Interfaces
- Exceptions
- Exceptions
- Attempting Risky Code - try and catch
- Guaranteeing Execution of Code - the finally Block
- Letting an Exception be Thrown to the Method Caller
- Throwing an Exception
- Exceptions and Inheritance
- Creating and Using Your Own Exception Classes
- Rethrowing Exceptions
- Initializer Blocks
- Generics and Collections
- Fundamental Collections: Sets, Lists, and Maps
- Iterators
- Creating Collectible Classes
- Generics
- Inner Classes
- Inner Classes, aka Nested Classes
- Final Exam
- Project: Hotel Reservations Case Study
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